Whatever the problem is, just ask me if you'd like something to be cleared up.
At the moment I'm going to resume my Trinket gauntlet and see if I can collect some relevant data. And maybe a better assessment of strength will be obtained as well.
Whatever the problem is, just ask me if you'd like something to be cleared up.
I have managed to locate the bug, and as I expected it's going to take a while (for debugging and making sure that I didn't break anything else in the process ). Thanks for continuing the gauntlet for a rough estimate of elo though! I will be back for an official test once I fix this.Gabor Szots wrote: ↑Sun May 01, 2022 5:54 pmWhatever the problem is, just ask me if you'd like something to be cleared up.
At the moment I'm going to resume my Trinket gauntlet and see if I can collect some relevant data. And maybe a better assessment of strength will be obtained as well.
Hello again! I have finished debugging my engine. One thing led to another and I ended up fixing and refactoring multiple things. Also, while I was at it I also added a mate in # display, implemented winc/binc/movestogo, and made go run indefinetly unless given wtime btime etc... arguments. I hope that I have tackled all the issues and that my engine is now applicable for testing. I remade my V1.0.0 tag and resubmitted my release onto my github repository. Replace the old version with the new one. I'm still testing for V1.0.0. Thank you for your timeGabor Szots wrote: ↑Sun May 01, 2022 5:54 pmWhatever the problem is, just ask me if you'd like something to be cleared up.
At the moment I'm going to resume my Trinket gauntlet and see if I can collect some relevant data. And maybe a better assessment of strength will be obtained as well.
Glad to hear that my hard work as payed offGabor Szots wrote: ↑Wed May 04, 2022 6:16 am Good news. I'm restarting my tournament.
No time forfeits after 70 games.