memory use of engines
Posted: Sat Nov 18, 2006 9:00 pm
I do the following experiment
give engine 128 mbytes hash and watch the window task manager
Results:
Glaurung:
140,172 kbytes after 1 minutes of search
140,180 after 3 minutes of search
Toga:
133,912 kbytes after 1 minutes of search
133,988 kbytes after 3 minutes of search
Rybka2.2 without tablebases:
146,520 kbytes after 1 minutes of search
146,748 kbytes after 3 minutes of search
Rybka2.2 with all the 5 piece tablebases is using more than
161,000 kbytes in the same conditions and I watched for it
161,244 after 1:30 minutes and it also seem to increase memory faster than the other engines that I mentioned.
I wonder if there are engines that use more ram than rybka when they use 128 hash and I wonder if there should be no rule of limitation of use of ram in CCRL games and if it means that some engines need to use less hash they should use less hash.
Uri
give engine 128 mbytes hash and watch the window task manager
Results:
Glaurung:
140,172 kbytes after 1 minutes of search
140,180 after 3 minutes of search
Toga:
133,912 kbytes after 1 minutes of search
133,988 kbytes after 3 minutes of search
Rybka2.2 without tablebases:
146,520 kbytes after 1 minutes of search
146,748 kbytes after 3 minutes of search
Rybka2.2 with all the 5 piece tablebases is using more than
161,000 kbytes in the same conditions and I watched for it
161,244 after 1:30 minutes and it also seem to increase memory faster than the other engines that I mentioned.
I wonder if there are engines that use more ram than rybka when they use 128 hash and I wonder if there should be no rule of limitation of use of ram in CCRL games and if it means that some engines need to use less hash they should use less hash.
Uri