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mbourzut wrote:Since the board is so crowded in minichess even with a small number of pieces, and the pawns don't have far to go before conversion, one would expect DTC and DTZ to be close together and close to WDL in terms of compactness.
mbourzut wrote:As the board size increases, the differences will increase. I'm not sure what we can learn from DTX.
guyhaw wrote:Kirill,
I'm puzzled.
DTC = 'Depth to Conversion of Force and/or Mate' ... and 'conversion' can be by capture and/or conversion of a Pawn.
So your DTX would seem to be >= DTC, with the disadvantage that it may be undefined when DTM is defined, e.g., in KQK, KRK or KPK.
There is a neatness about the fact that DTM >= DTC >= DTZ ... and DTX doesn't seem to fit into that.
More to the point, I can imagine players adopting 'mate', 'conversion' or 'zeroing of the move count' as their goal, but I don't see them restricting themselves to 'capture' as a goal.
g
byakuugan wrote:Useful tablebases would be "Distance to Force" where the job of one player is to try to force a specific formation of pieces (maybe only 1 or 2 pieces are regarded in a formation), and the opposing player is not allowed to get checkmated either. It would be useful to examine such tablebases for complicated endgames, to see how they work. For example: if a tablebase set to one formation shows that the defender can avoid that formation by playing into another formation, but the tablebase set to the other formation shows that the defender must play into the original formation to avoid the other formation, then you would be able to understand a lot of the different methods for deep complex endings.
guyhaw wrote:2) the pseudo-fortress in KBBKN: bN on b2, bK on c2 for example ...
guyhaw wrote:4) consider White about to move at some position in the mainline of a Chess Study
- - - - - White has some moves which are sub-optimal in terms of some metric, say DTM(ate) for now but DTZ would be better
- - - - - if White plays a sub-optimal move, can Black force White back to a position already visited in the study mainline, i.e.,
- - - - - can Black demonstrate that this move is strictly inferior to an optimal move
- - - - - [ the answer is 'no' if that DTx-sub-optimal move is optimal in the metric DTy !]
- - - - - again, this can be assessed by imagining the current position and all previously-visited positions to be 'draw' rather than 1-0.
- - - - - by this means, it is possible to show that a progressing move is 'essentially unique' if not 'absolutely unique' in a study.
- - - - - this is one kind of 'Holy Grail' in the world of studies
byakuugan wrote:Useful tablebases would be "Distance to Force" where the job of one player is to try to force a specific formation of pieces (maybe only 1 or 2 pieces are regarded in a formation), and the opposing player is not allowed to get checkmated either. It would be useful to examine such tablebases for complicated endgames, to see how they work. For example: if a tablebase set to one formation shows that the defender can avoid that formation by playing into another formation, but the tablebase set to the other formation shows that the defender must play into the original formation to avoid the other formation, then you would be able to understand a lot of the different methods for deep complex endings.
kronsteen wrote:Always interesting to discuss new metrics. I had also another metric idea that I call “distance to positive conversion” (DTPC or DTP maybe ?).
DTC has the defect that it considers conversion moves by the losing side as goals. This results in the fact that these moves, which are generally threats (an adverse promotion or capture always results in losing material) are ignored, or even forced, when they don’t allow the defender to save the game. This is especially unfortunate when DTC is used with the idea of showing the fastest path towards a simpler and easier to win endgame.
In order to fix this, DTP considers as goals only promotions or captures (or mate) made by the winning side.
DTP first visible improvement over DTC is to suppress silly sacrifices in endings where the winning side has a heavy material advantage, for example in kqqkr where DTC shows the fastest forced outcome among mate (ok), rook capture (ok) or queen suicide (silly). But DTP is most useful for endings of the krppkr / kqppkq type where DTC is very prone to unnecessarily lose a pawn and run into a harder to win krpkr / kqpkq position.
Observe that DTM >= DTP >= DTC and DTM >= DTX >= DTC, but no relation exists between DTP and DTX.
guyhaw wrote:Re 'making sure a position is not visited (again), or discovering that it has to be revisited':
'Following the tree' is in some cases infeasible, and even when feasible, is hardly communicable to a reader. The only solution is to recompute the EGT for the variant of chess with some set of positions P = {pi} which are actually won for White but considered to be draws.
guyhaw wrote:He states that, here, “16.Qa5 again is a simple time losing move” but this is a good example of the difficulty of assessing whether moves are time-wasting or not. I have not been able to convince myself that it is. How does one explore the tree of moves systematically to prove this, especially when White is not constrained to make progress in metric terms on every move?! The trees are potentially large as 16.Qa5 concedes 11m of depth and 16.Qf1+ concedes 15m. I would very much welcome an exposition of why 16.Qa5 is merely a time-wasting move.
A fuller explanation of why 16.Qf1+ is also a time-wasting move would be even more welcome.
guyhaw wrote:This is a fascinating study but I wonder if Black's 16...Qxb6+ (hoping that White would get on the wrong foot with regard to the Trebuchet position) qualifies as 'best defence' as Study Protocol requires.
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