I will skip it. And I suggest you take your time with the next version, it is not likely to be tested immediately as my testing queue is quite long. Although I am not the only tester, other testers do not seem particularly interested in these medium-strength engines.eboatwright wrote: ↑Sun Jan 28, 2024 4:25 pm And a new patch has been put out
https://github.com/eboatwright/Maxwell/ ... g/v3.0.8-2
Although if you have to add this as separate version, you an probably just skip it, because I think v3.1 might be out soon
Thank you!
Maxwell Chess Engine
- Gabor Szots
- Posts: 12853
- Joined: Sat Dec 09, 2006 6:30 am
- Sign-up code: 10159
- Location: Szentendre, Hungary
Re: Maxwell Chess Engine
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Ok thanks, good to knowGabor Szots wrote: ↑Sun Jan 28, 2024 5:40 pmI will skip it. And I suggest you take your time with the next version, it is not likely to be tested immediately as my testing queue is quite long. Although I am not the only tester, other testers do not seem particularly interested in these medium-strength engines.eboatwright wrote: ↑Sun Jan 28, 2024 4:25 pm And a new patch has been put out
https://github.com/eboatwright/Maxwell/ ... g/v3.0.8-2
Although if you have to add this as separate version, you an probably just skip it, because I think v3.1 might be out soon
Thank you!
Creator of Maxwell
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Maxwell v3.1 is out!!
https://github.com/eboatwright/Maxwell/ ... s/tag/v3.1
Test results vs v3.0.8-2
I'm real excited to see this one's rating
https://github.com/eboatwright/Maxwell/ ... s/tag/v3.1
Test results vs v3.0.8-2
Code: Select all
Maxwell v3.1 vs Maxwell v3.0.8 (Patch 2): 1533 - 155 - 312
Elo difference: 293.9 +/- 17.6, LOS: 100.0 %
Creator of Maxwell
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
There's gotta be a running joke that you only find bugs after you make a major release, and here it is
This patch fixes a bug where the engine would crash if the Hash size was set to 0 MB
https://github.com/eboatwright/Maxwell/ ... tag/v3.1-1
This patch fixes a bug where the engine would crash if the Hash size was set to 0 MB
https://github.com/eboatwright/Maxwell/ ... tag/v3.1-1
Creator of Maxwell
- Graham Banks
- Posts: 26920
- Joined: Sun Dec 18, 2005 5:47 pm
- Sign-up code: 0
- Location: Auckland, NZ
Re: Maxwell Chess Engine
In ChessGUI, your engine will run, but doesn't send its thinking line and eval to the GUI.
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Yeah it's UCI interface is currently very minimal, I'll implement that real quickGraham Banks wrote: ↑Fri Feb 23, 2024 6:42 am In ChessGUI, your engine will run, but doesn't send its thinking line and eval to the GUI.
Although I can't actually show the full PV line right now, as it's not being collected in Maxwell (I tried to implemented a Triangular PV-Table a couple versions ago, but it slowed down the engine dramatically so I cut it; I'll try again soon )
Are there any other UCI commands you'd like implemented?
Creator of Maxwell
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Here's the new patch! https://github.com/eboatwright/Maxwell/ ... tag/v3.1-2Graham Banks wrote: ↑Fri Feb 23, 2024 6:42 am In ChessGUI, your engine will run, but doesn't send its thinking line and eval to the GUI.
Creator of Maxwell
- Graham Banks
- Posts: 26920
- Joined: Sun Dec 18, 2005 5:47 pm
- Sign-up code: 0
- Location: Auckland, NZ
Re: Maxwell Chess Engine
Thanks. I'll try it shortly.eboatwright wrote: ↑Fri Feb 23, 2024 4:24 pmHere's the new patch! https://github.com/eboatwright/Maxwell/ ... tag/v3.1-2Graham Banks wrote: ↑Fri Feb 23, 2024 6:42 am In ChessGUI, your engine will run, but doesn't send its thinking line and eval to the GUI.
- Graham Banks
- Posts: 26920
- Joined: Sun Dec 18, 2005 5:47 pm
- Sign-up code: 0
- Location: Auckland, NZ
Re: Maxwell Chess Engine
Maxwell now displays the depth and evaluation, but not its main thinking line.
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Maxwell currently doesn't collect the PV line, because the old PV-table implementation I had in development slowed down the engine alot, so I had to cut it and just print out the current best move instead.Graham Banks wrote: ↑Fri Feb 23, 2024 7:02 pm Maxwell now displays the depth and evaluation, but not its main thinking line.
I'll work on it
Creator of Maxwell
- Graham Banks
- Posts: 26920
- Joined: Sun Dec 18, 2005 5:47 pm
- Sign-up code: 0
- Location: Auckland, NZ
Re: Maxwell Chess Engine
eboatwright wrote: ↑Fri Feb 23, 2024 7:14 pmMaxwell currently doesn't collect the PV line, because the old PV-table implementation I had in development slowed down the engine alot, so I had to cut it and just print out the current best move instead.Graham Banks wrote: ↑Fri Feb 23, 2024 7:02 pm Maxwell now displays the depth and evaluation, but not its main thinking line.
I'll work on it
- Graham Banks
- Posts: 26920
- Joined: Sun Dec 18, 2005 5:47 pm
- Sign-up code: 0
- Location: Auckland, NZ
Re: Maxwell Chess Engine
I'll put Maxwell into Division 10.
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Thank you so much!
Collecting the PV line was much much simpler than I thought, I went with the easier method of recursively walking through the transposition table
Here's the new patch: https://github.com/eboatwright/Maxwell/ ... tag/v3.1-3
Creator of Maxwell
- Graham Banks
- Posts: 26920
- Joined: Sun Dec 18, 2005 5:47 pm
- Sign-up code: 0
- Location: Auckland, NZ
Re: Maxwell Chess Engine
Great stuff!eboatwright wrote: ↑Fri Feb 23, 2024 9:16 pmThank you so much!
Collecting the PV line was much much simpler than I thought, I went with the easier method of recursively walking through the transposition table
Here's the new patch: https://github.com/eboatwright/Maxwell/ ... tag/v3.1-3
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Thanks! I'm excited to see how this version fairs, it should be a considerable jump from v3.0.8-1!Graham Banks wrote: ↑Fri Feb 23, 2024 10:32 pmGreat stuff!eboatwright wrote: ↑Fri Feb 23, 2024 9:16 pmThank you so much!
Collecting the PV line was much much simpler than I thought, I went with the easier method of recursively walking through the transposition table
Here's the new patch: https://github.com/eboatwright/Maxwell/ ... tag/v3.1-3
I'd estimate about mid 2000s
Creator of Maxwell
- eboatwright
- Posts: 24
- Joined: Fri Jan 05, 2024 5:59 pm
- Sign-up code: 10159
- Contact:
Re: Maxwell Chess Engine
Hello CCRL, just wanted to post a little update to say Maxwell is still in development!
I've been working on an NNUE implementation, and training an NNUE is proving to be even more difficult than I expected
Also if anybody's curious, the network architecture I'm working on now is: 768->128->1x8 which isn't big by any means, but it should be more than enough to be stronger than Maxwell's current HCE
I've been working on an NNUE implementation, and training an NNUE is proving to be even more difficult than I expected
Also if anybody's curious, the network architecture I'm working on now is: 768->128->1x8 which isn't big by any means, but it should be more than enough to be stronger than Maxwell's current HCE
Creator of Maxwell
- Gabor Szots
- Posts: 12853
- Joined: Sat Dec 09, 2006 6:30 am
- Sign-up code: 10159
- Location: Szentendre, Hungary