[NEW ENGINE] - Waterfall 1.0

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[NEW ENGINE] - Waterfall 1.0

Postby TalvinJacobs » Fri Oct 06, 2017 4:17 pm

Hello everyone! My name is Talvin Jacobs and I have been developing this chess engine for a year and a bit now. I have finally compiled a fully functional stable version of my chess engine: Waterfall!
I would be enthralled if you guys at CCRL will test it and possibly place it on the rating table for my use as a "selling factor". (I am planning on selling the engine once it gets on there)

Estimated ELO: 3000
Tested against: Equinox, Gull, etc.
https://www.dropbox.com/s/xdnqlk7shbrws ... 4.exe?dl=0
Link to the exe file. (64 bit version only at the moment)
Also feel free to use a virustotal scan.

Thank you all for reading!
Talvin
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Re: [NEW ENGINE] - Waterfall 1.0

Postby Graham Banks » Fri Oct 06, 2017 7:40 pm

Hi Talvin,

for our engine information, we need to know your nationality.

Graham.
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Re: [NEW ENGINE] - Waterfall 1.0

Postby TalvinJacobs » Fri Oct 06, 2017 7:56 pm

I am British (English)
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Re: [NEW ENGINE] - Waterfall 1.0

Postby Graham Banks » Fri Oct 06, 2017 7:58 pm

Thanks.
Is Waterfall a derivative of an open source engine or original?

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Re: [NEW ENGINE] - Waterfall 1.0

Postby TalvinJacobs » Fri Oct 06, 2017 8:01 pm

It is original.
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Re: [NEW ENGINE] - Waterfall 1.0

Postby Graham Banks » Fri Oct 06, 2017 8:03 pm

TalvinJacobs wrote:It is original.


Okay. Thanks.
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Re: [NEW ENGINE] - Waterfall 1.0

Postby TalvinJacobs » Fri Oct 06, 2017 8:03 pm

May I ask what happens next?
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Re: [NEW ENGINE] - Waterfall 1.0

Postby Graham Banks » Fri Oct 06, 2017 8:07 pm

TalvinJacobs wrote:May I ask what happens next?


Hi Talvin,

as your engine is so strong, it's likely to draw some attention as to its originality.
That is why I asked the previous question.

Could I suggest that you also post in Talkchess so that more people know about Waterfall?

Unless any issues arise, I'll add Waterfall to the testing queue.

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Re: [NEW ENGINE] - Waterfall 1.0

Postby TalvinJacobs » Fri Oct 06, 2017 8:12 pm

Will do. Thank you!
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Re: [NEW ENGINE] - Waterfall 1.0

Postby Graham Banks » Fri Oct 06, 2017 8:18 pm

The letters JA are used when Jim Ablett has compiled an engine.
Does this mean that Jim compiled Waterfall for you?
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Re: [NEW ENGINE] - Waterfall 1.0

Postby TalvinJacobs » Fri Oct 06, 2017 8:34 pm

Yes.
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Re: [NEW ENGINE] - Waterfall 1.0

Postby Graham Banks » Fri Oct 06, 2017 8:36 pm

TalvinJacobs wrote:Yes.


I'm disappointed because Jim tells me that this is not so.
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Re: [NEW ENGINE] - Waterfall 1.0

Postby Graham Banks » Fri Oct 06, 2017 9:27 pm

Any chance that you could provide source code?

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Re: [NEW ENGINE] - Waterfall 1.0

Postby Adam Hair » Sat Oct 07, 2017 9:24 am

TalvinJacobs wrote:It is original.


Code: Select all
Stockfish 3 64bit SSE4.2 by Tord Romstad, Marco Costalba and Joona Kiiski
uci
id name Stockfish 3 64bit SSE4.2
id author Tord Romstad, Marco Costalba and Joona Kiiski

option name Use Debug Log type check default false
option name Use Search Log type check default false
option name Search Log Filename type string default SearchLog.txt
option name Book File type string default book.bin
option name Best Book Move type check default false
option name Contempt Factor type spin default 0 min -50 max 50
option name Mobility (Middle Game) type spin default 100 min 0 max 200
option name Mobility (Endgame) type spin default 100 min 0 max 200
option name Passed Pawns (Middle Game) type spin default 100 min 0 max 200
option name Passed Pawns (Endgame) type spin default 100 min 0 max 200
option name Space type spin default 100 min 0 max 200
option name Aggressiveness type spin default 100 min 0 max 200
option name Cowardice type spin default 100 min 0 max 200
option name Min Split Depth type spin default 7 min 4 max 12
option name Max Threads per Split Point type spin default 5 min 4 max 8
option name Threads type spin default 8 min 1 max 64
option name Use Sleeping Threads type check default false
option name Hash type spin default 32 min 1 max 8192
option name Clear Hash type button
option name Ponder type check default true
option name OwnBook type check default false
option name MultiPV type spin default 1 min 1 max 500
option name Skill Level type spin default 20 min 0 max 20
option name Emergency Move Horizon type spin default 40 min 0 max 50
option name Emergency Base Time type spin default 200 min 0 max 30000
option name Emergency Move Time type spin default 70 min 0 max 5000
option name Minimum Thinking Time type spin default 20 min 0 max 5000
option name Slow Mover type spin default 100 min 10 max 1000
option name UCI_Chess960 type check default false
option name UCI_AnalyseMode type check default false
uciok


Code: Select all
id name Waterfall 1.0.0 JA 64bit
id author Talvin Jacobs

option name Use Search Log type check default false
option name Search Log Filename type string default SearchLog.txt
option name Book File type string default book.bin
option name Best Book Move type check default false
option name Mobility (Middle Game) type spin default 100 min 0 max 200
option name Mobility (Endgame) type spin default 100 min 0 max 200
option name Pawn Structure (Middle Game) type spin default 100 min 0 max 200
option name Pawn Structure (Endgame) type spin default 100 min 0 max 200
option name Passed Pawns (Middle Game) type spin default 100 min 0 max 200
option name Passed Pawns (Endgame) type spin default 100 min 0 max 200
option name Space type spin default 100 min 0 max 200
option name Aggressiveness type spin default 100 min 0 max 200
option name Cowardice type spin default 100 min 0 max 200
option name Check Extension (PV nodes) type spin default 2 min 0 max 2
option name Check Extension (non-PV nodes) type spin default 1 min 0 max 2
option name Single Evasion Extension (PV nodes) type spin default 2 min 0 max 2
option name Single Evasion Extension (non-PV nodes) type spin default 2 min 0 ma
x 2
option name Mate Threat Extension (PV nodes) type spin default 2 min 0 max 2
option name Mate Threat Extension (non-PV nodes) type spin default 2 min 0 max 2

option name Pawn Push to 7th Extension (PV nodes) type spin default 1 min 0 max
2
option name Pawn Push to 7th Extension (non-PV nodes) type spin default 1 min 0
max 2
option name Passed Pawn Extension (PV nodes) type spin default 1 min 0 max 2
option name Passed Pawn Extension (non-PV nodes) type spin default 0 min 0 max 2

option name Pawn Endgame Extension (PV nodes) type spin default 2 min 0 max 2
option name Pawn Endgame Extension (non-PV nodes) type spin default 2 min 0 max
2
option name Minimum Split Depth type spin default 7 min 4 max 7
option name Maximum Number of Threads per Split Point type spin default 5 min 4
max 8
option name Threads type spin default 8 min 1 max 8
option name Hash type spin default 32 min 4 max 8192
option name Clear Hash type button
option name New Game type button
option name Ponder type check default true
option name OwnBook type check default true
option name MultiPV type spin default 1 min 1 max 500
option name Emergency Move Horizon type spin default 40 min 0 max 50
option name Emergency Base Time type spin default 200 min 0 max 60000
option name Emergency Move Time type spin default 70 min 0 max 5000
option name Minimum Thinking Time type spin default 20 min 0 max 5000
option name UCI_Chess960 type check default false
option name UCI_AnalyseMode type check default false
uciok
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Re: [NEW ENGINE] - Waterfall 1.0

Postby TalvinJacobs » Sat Oct 07, 2017 9:26 am

Sorry I lied. This isn't fully original. Here is the source code:
https://www.dropbox.com/sh/drrih3ci2488 ... ORDVa?dl=0
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