New chess engine release

Questions and comments related to CCRL testing study

New chess engine release

Postby dylhunn » Sat Jul 23, 2016 1:44 am

I have recently completed development of a stable version of my chess engine Sabertooth. https://dylhunn.github.io/sabertooth/

It is a 64-bit, free chess engine for Mac and Linux (Windows coming soon!).

(On a related note, how can I get started entering tournaments or having it rated?)
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Re: New chess engine release

Postby Graham Banks » Sat Jul 23, 2016 7:56 am

dylhunn wrote:I have recently completed development of a stable version of my chess engine Sabertooth. https://dylhunn.github.io/sabertooth/

It is a 64-bit, free chess engine for Mac and Linux (Windows coming soon!).

(On a related note, how can I get started entering tournaments or having it rated?)


Once a Windows exe is released, it can be tested.
Is it open source?
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Re: New chess engine release

Postby dylhunn » Sun Jul 24, 2016 12:27 am

Graham Banks wrote:
dylhunn wrote:I have recently completed development of a stable version of my chess engine Sabertooth. https://dylhunn.github.io/sabertooth/

It is a 64-bit, free chess engine for Mac and Linux (Windows coming soon!).

(On a related note, how can I get started entering tournaments or having it rated?)


Once a Windows exe is released, it can be tested.
Is it open source?


Ah, thanks for the info! The Windows port isn't done yet.
It's not open source (yet) -- I am planning to open source it as I improve the code quality.
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Re: New chess engine release

Postby dylhunn » Thu Apr 27, 2017 7:45 am

Just posting an update. This engine has since been open sourced.

Project page: https://dylhunn.github.io/sabertooth/

Source code: https://github.com/dylhunn/sabertooth-source

A Windows release is not likely to happen, since Windows doesn't support POSIX pthreads. The engine is relatively weak anyway, and I've moved on to my next engine (Many lessons learned! This one is written in Google Go, for parallelism purposes.)
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