New Version of "Lozza" Engine - My Fork
New Version of "Lozza" Engine - My Fork
Hi everyone, I would like to test and upload this new fork of the Lozza engine.
It has some improvements and I think maybe 100 or more Elo thant the original.
I dont know if I have to use the same name or change it a little bit since is a fork of the original.
Original Engine name: Lozza 1.18
New Fork Name: Pimi-Lozza 1.19
Author and nationality: Marcos Pazzarelli, Arg.
Open or closed source: Open source
Link to download: https://drive.google.com/file/d/1HMDgcC ... sp=sharing
It has some improvements and I think maybe 100 or more Elo thant the original.
I dont know if I have to use the same name or change it a little bit since is a fork of the original.
Original Engine name: Lozza 1.18
New Fork Name: Pimi-Lozza 1.19
Author and nationality: Marcos Pazzarelli, Arg.
Open or closed source: Open source
Link to download: https://drive.google.com/file/d/1HMDgcC ... sp=sharing
Re: New Version of "Lozza" Engine - My Fork
Forgot to say that the estimated elo its maybe 2500 now.
Looking forward to see the test.
Looking forward to see the test.
- Gabor Szots
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Re: New Version of "Lozza" Engine - My Fork
Hi Marcos,mrpimi wrote: ↑Sat Dec 12, 2020 11:59 am Hi everyone, I would like to test and upload this new fork of the Lozza engine.
It has some improvements and I think maybe 100 or more Elo thant the original.
I dont know if I have to use the same name or change it a little bit since is a fork of the original.
Original Engine name: Lozza 1.18
New Fork Name: Pimi-Lozza 1.19
Author and nationality: Marcos Pazzarelli, Arg.
Open or closed source: Open source
Link to download: https://drive.google.com/file/d/1HMDgcC ... sp=sharing
By no means should you keep the original name. Just name it as you want, you can give it your own version number as well. If it is open source (which, as far as I know, can't be otherwise with a javascript engine) and due credit is given then there is no problem with that. There are many engines that followed that way.
Re: New Version of "Lozza" Engine - My Fork
Ok, so the name is: Pimi
Version 0.1
Thanks Again!
Version 0.1
Thanks Again!
- Gabor Szots
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Re: New Version of "Lozza" Engine - My Fork
Hi everyone, Im Marcos from Argentina, I love chess and as a Developer I could not resist to try to make an engine.
I Found lozza chess very nice for a start, so I been playing around with some new concepts that the original engine didnt have.
I ran several tournaments with the "old engine" and my new fork called "Pimi", and Pimi always takes the win by far, so is a good start I think.
Best Regards
Marcos
I Found lozza chess very nice for a start, so I been playing around with some new concepts that the original engine didnt have.
I ran several tournaments with the "old engine" and my new fork called "Pimi", and Pimi always takes the win by far, so is a good start I think.
Best Regards
Marcos
- Gabor Szots
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- Location: Szentendre, Hungary
- Gabor Szots
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- Location: Szentendre, Hungary
Re: New Version of "Lozza" Engine - My Fork
I have started a tournament with Pimi. Unfortunately it seems definitely weaker than Lozza 1.18. Maybe results will improve with time.
- Gabor Szots
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Re: New Version of "Lozza" Engine - My Fork
What are the changes you made? A comparison shows that, apart from removing the comments from the beginning of the file, you changed some parameters, nothing more.
I'm abandoning the tournament.
I'm abandoning the tournament.
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Re: New Version of "Lozza" Engine - My Fork
Looks like Marcos added end game piece values where as I used the same values throughout.Gabor Szots wrote: ↑Tue Dec 15, 2020 7:58 am What are the changes you made? A comparison shows that, apart from removing the comments from the beginning of the file, you changed some parameters, nothing more.
I'm abandoning the tournament.
@Marcos, you removed the copyright notice for David Bau's random number stuff. Proabbly best to put that back as as far as I could see the code itself is still there.
- Gabor Szots
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Re: New Version of "Lozza" Engine - My Fork
And that is called a fork? The instructions themselves were already there, only you used the same vectors (probably with some future change in mind that did not materialize).
So if I change the line
tovar VALUE_VECTOR_E = [0,VALUE_PAWN+75,VALUE_KNIGHT+37,VALUE_BISHOP+52,VALUE_ROOK+145,VALUE_QUEEN+281,VALUE_KING];
then am I the author of a new engine?var VALUE_VECTOR_E = [0,VALUE_PAWN+100,VALUE_KNIGHT+47,VALUE_BISHOP+62,VALUE_ROOK+155,VALUE_QUEEN+291,VALUE_KING];
You are quite lenient, Colin.
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Re: New Version of "Lozza" Engine - My Fork
Apologies Gabor, I was not clear enough. I was not defending Marcos, just noting the changes.