Using the retro chess .dll in a c++ program

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Using the retro chess .dll in a c++ program

Postby Wulff » Sat Sep 13, 2014 11:46 pm

Hi,

This might be a bit off opic, if deemed so, please forgive me.

I have been trying to make a program using the .DLL from the RetroChess generator package.
I built a small project in Visual Studio, tring to probe a 3_KP-K.tby position, but all I have managed to get is an exception error in the .dll, when calling the GetEvaluateFromFEN() function.
Is there anybody out there who has managed to make it work, and if so, would you be willing to look at my small example code, and maybe give some advice ?
Greetings

Dan Wulff
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Re: Using the retro chess .dll in a c++ program

Postby Kirill Kryukov » Wed Sep 17, 2014 12:52 pm

Hi and welcome back! This is very much on topic here. Unfortunately I have no answer, as I never used RetroChess. Hopefully someone can help.

(Also, If I may, I'll point out that this question demonstrates how closed probing code may be a major obstacle to tablebase format adoption).
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Re: Using the retro chess .dll in a c++ program

Postby dcorbit » Tue Dec 16, 2014 4:38 am

The DLL only comes in 32 bits.
So nobody is going to develop for that.
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