6-7-man tablebase generator

Endgame analysis using tablebases, EGTB generation, exchange, sharing, discussions, etc..
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Skipper_NORTON
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6-7-man tablebase generator

Post by Skipper_NORTON »

6-7-man tablebase generator (version 2.0)

http://generatorchess.qsh.ru/Default.aspx

Using DTM (similar Nalimov EGTBs).
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jshriver
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Location: Toledo, OH, USA
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Re: 6-7-man tablebase generator

Post by jshriver »

Interesting, is there an open source binding for it so engine others can use these? Grabbing now will take a better look at it tonight.
redpawn
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Joined: Thu Dec 06, 2007 8:32 am

Re: 6-7-man tablebase generator

Post by redpawn »

Hi All:

Anyone tested this, I was not able to run it on my computer.

Best Regards,
Lutz
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Joined: Thu Jan 22, 2009 9:13 am

Re: 6-7-man tablebase generator

Post by Lutz »

It runs only on 64bit systems as expected
redpawn
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Re: 6-7-man tablebase generator

Post by redpawn »

I was Able to run it later on xp64 but I want anyone to write about what he had found after testing this one is it capable of generating 7men or what

Wassim
Lutz
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Joined: Thu Jan 22, 2009 9:13 am

Re: 6-7-man tablebase generator

Post by Lutz »

As I understand they are using an own format. So you first have either to generate the 5 and 6 men tablebases or to transform the Nalimov bases.
Generating all 3-2 tablebases without pawns takes around one day.
redpawn
Posts: 178
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Re: 6-7-man tablebase generator

Post by redpawn »

Hi All:

I'm Only Posting here to keep this thread alive, I see this EGT format as a hope (I hope more people are sharing the same view with me), I hope that engine programmers will incorporate this format in thier engines very soon (and share the rsults), and the last thing is that I hope the programmer of this RetroChess generator to listen to our remarks about his creation.

Best Regards,

P.S: I'll stop everything to generate the 5 men retro tables.
mbourzut
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Re: 6-7-man tablebase generator

Post by mbourzut »

Anyone try this on any 7-man endings yet? krrnkrr would be interesting, it is 4 times smaller than a regular pawnless 7-man ending and should have DTM >= 290.
Codeman
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Re: 6-7-man tablebase generator

Post by Codeman »

Before I start dedicating time into this specific project, I first want some open questions to be settled.

- under which licence will the files be released
- is the probing code available (otherwise it is not much use)
- some verification would be great (some 3 to 6 men)
- how dedicated is the author Skipper_NORTON, how long will it take to get certain bugs fixed

Furthermore I would rather support DTZ metic but thats a personal taste.

It's no good idea to start generation right away,don't consider these crucial facts and come across problems mid-way.
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