I see that some personalities of Glaurung1.2.1 were tested
I prefer seeing progress 10 10 10 personality in future tournaments.
progress1 progress2 progress3 are uci parameters that it is possible to change in movei.
Uri
Search found 39 matches
- Sat Apr 21, 2007 9:36 am
- Forum: CCRL Public
- Topic: movei progress 10 10 10 personality
- Replies: 19
- Views: 13428
- Sat Nov 18, 2006 9:00 pm
- Forum: CCRL Public
- Topic: memory use of engines
- Replies: 4
- Views: 6317
memory use of engines
I do the following experiment give engine 128 mbytes hash and watch the window task manager Results: Glaurung: 140,172 kbytes after 1 minutes of search 140,180 after 3 minutes of search Toga: 133,912 kbytes after 1 minutes of search 133,988 kbytes after 3 minutes of search Rybka2.2 without tablebase...
- Sat Oct 21, 2006 12:49 am
- Forum: CCRL Public
- Topic: Movei Engine: Need Help Loading Specific Hash
- Replies: 19
- Views: 19812
Movei Gauntlet update: CCRL-40in4min-3 2006 Movei 0.08.373 - Arasan 9.2 CCRL 13.5 - 5.5 +12/-4/=3 71.05% Movei 0.08.373 - E.T.Chess 18.11.05 6.5 - 12.5 +4/-10/=5 34.21% Movei 0.08.373 - Naum 2.0 (32 bit) 5.0 - 14.0 +2/-11/=6 26.32% Movei 0.08.373 - Petir 3.99d 9.5 - 9.5 +6/-6/=7 50.00% Movei 0.08.3...
- Thu Oct 19, 2006 8:19 am
- Forum: CCRL Public
- Topic: Movei Engine: Need Help Loading Specific Hash
- Replies: 19
- Views: 19812
1)366 was the first version that was tested with UCI support but the UCI support is not perfect and it may lose on time games with 199 moves or more moves because of a bug. I also added information in the latest version and it shows more output like the move that the program consoders that is not sh...
- Tue Oct 17, 2006 11:00 pm
- Forum: CCRL Public
- Topic: Movei Engine: Need Help Loading Specific Hash
- Replies: 19
- Views: 19812
Uri, I am testing 0.08.373 for you via wb2uci under F9 GUI (because this is how I had tested 0.08.295) Should I use UCI instead? If you think it may be intersting I can always run both and seperate out the results. Also For 0.08.295 I ran with loghash 23 - for 128mb under 0.08.373 I am running with...
- Tue Oct 17, 2006 4:13 pm
- Forum: CCRL Public
- Topic: Movei Engine: Need Help Loading Specific Hash
- Replies: 19
- Views: 19812
Thanks Uri - I'll re-run my games. They were pretty much just a test anyway, first time I've run games under Arena so I wanted to make sure it would run a batch of games, and it did just fine :) Arena looked a bit scary at first, but once I found my way round round the menus etc it all made sense D...
- Tue Oct 17, 2006 4:05 pm
- Forum: CCRL Public
- Topic: Movei Engine: Need Help Loading Specific Hash
- Replies: 19
- Views: 19812
- Mon Oct 16, 2006 2:08 pm
- Forum: CCRL Public
- Topic: Movei Engine: Need Help Loading Specific Hash
- Replies: 19
- Views: 19812
Re: Movei Engine: Need Help Loading Specific Hash
Hello! I know Uri mentioned that he is not so concerned with hash table settings but I would like to test his engine evenly against others. I'm currently trying to run Movei 0.08.295 but it only loads 1 MB hash tables. I tried editing the Movei changes file, which only has one setting for loghash, ...
- Sat Oct 14, 2006 8:30 am
- Forum: CCRL Public
- Topic: Blitz 40/4 engine testing - post your suggestions here.
- Replies: 6
- Views: 8026
I am interested in testing a beta version of movei at blitz(not promise nothing about playing strength) people who are interested in testing it can send me a private message and I will send them a new version I have a new version that support also FRC and the bug is fixed but I do not claim to know ...
- Wed Jul 05, 2006 3:37 pm
- Forum: Endgame Tablebases
- Topic: Why to use EGTB? We need examples.
- Replies: 22
- Views: 16422
I think tablebases will become very important once 7 and 8 piece tablebases become available, and even more important as tablebases become deeper. When 15 piece tablebases come out, I think chess will be sufficiently solved. I think that you overestimate the value of tablebases. I do not expect the...
- Wed Jun 21, 2006 11:38 pm
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16517
Here is some statistics about the results 1)In most cases the rating after 1/5 of the games did not guess correctly the final rating with error of more than 20 elo and it seems that 50 games are not enough for it but 90 games are enough for it. 2)out of 80 guesses of the rating only 2 were out of th...
- Wed Jun 21, 2006 12:50 pm
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16517
Re: about CCRL stat
I guess that you have a date for every game in your database so I think that it may be interesting if you can calculate rating for all programs based on only the first 50 games that they played and games that happened in that period. You can do it by simply ignoring all games after the 50th game of...
- Wed Jun 21, 2006 9:20 am
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16517
about CCRL stat
I guess that you have a date for every game in your database so I think that it may be interesting if you can calculate rating for all programs based on only the first 50 games that they played and games that happened in that period. You can do it by simply ignoring all games after the 50th game of ...
- Tue Jun 20, 2006 12:56 pm
- Forum: CCRL Public
- Topic: Question.....
- Replies: 2
- Views: 8563
This is not clear that rybka is looking at less position than her opponent(I use the word her because I remember Vasik talk about rybka as she) different programmers mean different things by the term nodes and it seems that rybka does not count part of the search as nodes unlike other programs. If I...