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Engine authors - don't forget at Blitz we will also test beta versions so if you need additional testing don't hold back - it is a pleasure to help.
Shaun
Search found 135 matches
- Fri Oct 13, 2006 7:55 pm
- Forum: CCRL Public
- Topic: Blitz 40/4 engine testing - post your suggestions here.
- Replies: 6
- Views: 8024
- Fri Oct 06, 2006 5:23 pm
- Forum: CCRL Public
- Topic: Blitz 40/4 engine testing - post your suggestions here.
- Replies: 6
- Views: 8024
Blitz 40/4 engine testing - post your suggestions here.
If we have not tested your favourite engine or settings - please post here. We will look at including any suggestions that are compatible with our rules. e.g. The engine must support 40/4 style time controls, we use standard book so it must be possible to turn off any engine book, the engine should ...
- Mon Sep 25, 2006 11:22 pm
- Forum: CCRL Public
- Topic: Unzipping the 4 min game files
- Replies: 2
- Views: 7112
- Fri Sep 22, 2006 9:18 am
- Forum: CCRL Public
- Topic: Unzipping the 4 min game files
- Replies: 2
- Views: 7112
pwbt72, Sorry about that - I will look into this - I am using some additional options in 7zip - my testing seemed to indicate that was fine for even standard XP - however maybe not all systems or maybe the files got corrupted? I am away for a couple of days so it might be a week or so - sorry again ...
- Mon Aug 07, 2006 10:52 pm
- Forum: CCRL Public
- Topic: Question: Scorpio 1.8
- Replies: 5
- Views: 11219
- Thu Jun 22, 2006 4:44 pm
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16505
Hi Uri, The stats are interesting - these games were at 40/4 equivalent in a short while I will have a similar batch of 40/12 equivalent I will do the same split with these. I wonder if a longer time control will produce less deviation between the batches? I am also running some round robin tournam...
- Wed Jun 21, 2006 11:50 pm
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16505
Hi Uri, The stats are interesting - these games were at 40/4 equivalent in a short while I will have a similar batch of 40/12 equivalent I will do the same split with these. I wonder if a longer time control will produce less deviation between the batches? I am also running some round robin tourname...
- Wed Jun 21, 2006 10:42 pm
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16505
Hi again Uri, Okay I have taken my database of 2,750 games and split it into 5 chunks of 550 games. Each chunk has identical pairings on identical hardware. The resulting rating lists are below: Chunk1 Rank Name Elo + - games score oppo. draws 1 Toga II 1.2 Beta3a 2554 61 61 90 62% 2476 29% 2 Toga I...
- Wed Jun 21, 2006 2:13 pm
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16505
Re: about CCRL stat
Hi again Uri, As far as I see the difference between toga versions is very small and of course in these conditions you cannot find who is better based on 50 games. I did not claim that it is possible to decide which version is better based on 50 games but that it may be possible to be wrong by less ...
- Wed Jun 21, 2006 12:03 pm
- Forum: CCRL Public
- Topic: about CCRL stat
- Replies: 11
- Views: 16505
Re: about CCRL stat
I guess that you have a date for every game in your database so I think that it may be interesting if you can calculate rating for all programs based on only the first 50 games that they played and games that happened in that period. You can do it by simply ignoring all games after the 50th game of...