Search found 3 matches

by cracae
Sun Jul 31, 2011 4:06 am
Forum: Endgame Tablebases
Topic: The most important 6-man EGTBs?
Replies: 2
Views: 6570

Re: The most important 6-man EGTBs?

Sorry my friends ; I (too) have just found out the answer to all our problems & questions = "Houdini" I am sure they are vveeerrryyyyy proud of themselves. How am I so sure of my facts ? I tested Houdini(1.5a) with only one "simple" (for a silicon ; that is-) position;- FEN :...
by cracae
Tue Jul 05, 2011 3:38 pm
Forum: Endgame Tablebases
Topic: Does anyone have the 7 man files for these 2 pos?
Replies: 3
Views: 6690

Re: Does anyone have the 7 man files for these 2 pos?

Yes ; " Knowledge4it " (LINK :- http://www.k4it.de/index.php?topic=egtb&lang=en ) has the largest (and fastest!) to my knowledge at least ; web-based service on EGTB 's and they also mention that your position should contain a maximum of 6 pieces ; including Kings .This is due to the f...
by cracae
Tue May 17, 2011 5:34 pm
Forum: Endgame Tablebases
Topic: How to obtain EGTBs abiding by the 50-move rule?
Replies: 8
Views: 9876

Re: How to obtain EGTBs abiding by the 50-move rule?

I apologize ; for I know you all are in an important discussion on how to get a program to take the 50-move rule into account in real game play / competitive environments -- but my "uneducated question" is : how to get my program to (even temporarily) IGNORE the 50-move rule when for examp...