Search found 53 matches

by Wulff
Sat Dec 02, 2017 9:35 pm
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Re: Help needed with tablebase generator

Hi, Thanks, since the post I've been doing some more work, and some more thinking on the subject. You are right, obviously, that ignoring e.p. rights will not work. I am treating pawns the same as any other piece, so no pawn slices, and I have made room in my data structure for two values, if there ...
by Wulff
Sat Nov 18, 2017 11:51 am
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Re: Help needed with tablebase generator

Hi again, One thing I have been putting off, but which I can no longer avoid is e.p. captures. :) I have been thinking about just ignoring them during generation, and then do a two (or three) position lookup when an e.p. square is present in the lookup request. Is that the way to handle it, or is th...
by Wulff
Mon Oct 23, 2017 7:10 pm
Forum: Endgame Tablebases
Topic: Features for a Tablebase data mining tool ?
Replies: 0
Views: 27367

Features for a Tablebase data mining tool ?

Hi, I posted a question about a data mining tool for tablebases a while ago. There has been no answers, and since I have just had a breakthrough with my own generator (bug hunting for quite some time, finally nailed the bug that had me pulling out my hair), I have decided to expand my project with j...
by Wulff
Sun Oct 22, 2017 8:23 pm
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Re: Help needed with tablebase generator

Thanks, I finally found that damn bug :roll: I can now generate bases with pieces on both side (other than the black king) One more thing, though: During generation I am also encoding multiple pieces of the same type and color (up to 4 pieces) as one "piece configuration", that shouldnt ma...
by Wulff
Fri Oct 13, 2017 8:55 am
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Re: Help needed with tablebase generator

Hi, As mentioned in another post, I am back to working in my own Endgame generator again. The method as posted by Syzygy earlier is working like a charm. I have managed to get a working 3-piece generator (I think) at least I have not found any bugs yet. I am using the a1-d1-d4-a1 triangle scheme whe...
by Wulff
Wed Oct 11, 2017 5:26 pm
Forum: Endgame Tablebases
Topic: Looking for a tablebase data mining tool
Replies: 0
Views: 27538

Looking for a tablebase data mining tool

Hi, I am back working at my own tablebase generator, which is using DTM metric. I am looking for a tool to help me debug a few problems, and I am hoping that someone here has a tool, or knows of a tool, that can extract all positions from a given tablebase with e.g. mate in 3, and put the positions ...
by Wulff
Fri Oct 28, 2016 7:29 am
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Re: Help needed with tablebase generator

Hi,

Thanks for your reply, I'll keep working on it.

About symmetrical material: I was not talking about using it during generation, only to save space after generation is done. Thanks for confirming hat it works.
by Wulff
Sun Oct 23, 2016 4:15 pm
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Re: Help needed with tablebase generator

Hi, Thanks for the algorithm. Sorry for being so long to reply, but I have not been working on the generator for several month for personal reasons, and now I am trying to get back up to speed. I have tried your method, but I cannot seem to get it working. I have been debugging for quite some time n...
by Wulff
Wed Apr 20, 2016 12:04 pm
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Re: Help needed with tablebase generator

Hi Kirill, Thanks for replying. The description you point to for the "Grandfather method" leaves some questions. First of all, I dont understand the part about it being illegal to start in check... If the side NOT to move is in check, the position is broken, right ? Otherwise legal un-move...
by Wulff
Sun Apr 10, 2016 12:12 am
Forum: Endgame Tablebases
Topic: Help needed with tablebase generator
Replies: 15
Views: 90009

Help needed with tablebase generator

Hi, First off: sorry for this rather long post. I know there are a lot of tablebase formats out there already, but I started ny own little project, to get a better understanding of the process. Also I am learning C# as a bonus (I know it is not as fast as C++, but I want a GUI, and that was a lot ea...
by Wulff
Sat Sep 13, 2014 11:46 pm
Forum: Endgame Tablebases
Topic: Using the retro chess .dll in a c++ program
Replies: 2
Views: 34462

Using the retro chess .dll in a c++ program

Hi, This might be a bit off opic, if deemed so, please forgive me. I have been trying to make a program using the .DLL from the RetroChess generator package. I built a small project in Visual Studio, tring to probe a 3_KP-K.tby position, but all I have managed to get is an exception error in the .dl...
by Wulff
Fri Feb 28, 2014 10:13 pm
Forum: Endgame Tablebases
Topic: Syzygy tb generator for windows
Replies: 8
Views: 53462

Re: Syzygy tb generator for windows

ok, I'll do that, then. Thanks. The generator works like a charm, and I have all 3+4+5 man classes generated. Good work on your part. I tried generating KQQVsKQQ on my 12 GB system, but the swapping immediately bogged my PC down, so I had to give up on that :x A couple things, I've been thinking abo...
by Wulff
Wed Feb 26, 2014 4:02 pm
Forum: Endgame Tablebases
Topic: Syzygy tb generator for windows
Replies: 8
Views: 53462

Re: Syzygy tb generator for windows

Hi again, I have made my own winodws batch file to make the tables. That generator is FAST! :-) Verifying the generated tables is good... Only problem for me is that the package you attached only contains the generator, and the verifyer is a different program if I read the Perl script correctly. Wou...
by Wulff
Tue Feb 25, 2014 4:45 pm
Forum: Endgame Tablebases
Topic: Syzygy tb generator for windows
Replies: 8
Views: 53462

Re: Syzygy tb generator for windows

Awesome!, thank you very much!!
by Wulff
Sat Feb 22, 2014 4:34 am
Forum: Endgame Tablebases
Topic: Syzygy tb generator for windows
Replies: 8
Views: 53462

Syzygy tb generator for windows

Hi, I've been out of computer chess for a few years, but I am trying to get back up to speed. I am still thrilled about endgame tablebases, so this new format is of great interest to me. I am no C programmer, nor familiar with linux, and/or gcc, so a simple question: Is there anybody who has windows...
by Wulff
Mon Oct 30, 2006 12:08 am
Forum: Endgame Tablebases
Topic: A new version of my EGTB generator
Replies: 2
Views: 4134

Hi Guido! I have a couple of questions: 1) Does your TB generator already support generating 9-men TB's ?? 2) Are you planning to release a compiled version of the generator for Windows (either 32 or 64 bit) ? 3) Is it possible to download some already generated TB's anywhere ? Keep up the good work...
by Wulff
Sun Oct 29, 2006 1:45 pm
Forum: Endgame Tablebases
Topic: Starting a 6-piece-collection, too
Replies: 7
Views: 6021

Hi Andreas!

Are you using a High ID in Emule ?? Otherwise you are cutting yourself off from a lot of sources.....
by Wulff
Sat Oct 14, 2006 4:32 pm
Forum: Endgame Tablebases
Topic: I'm downloading and sharing
Replies: 7
Views: 6456

Re: Welcome to the community!

Hi Kees! I am also downloading and sharing (many), but strangely my downloading is much slower than the uploading. Normally it should be the other way round. The upload is at his maximum of my connection (110k) but my downloading is only 1/3 and lower (10k-60k) while my connection is around 1000k !!...
by Wulff
Mon Oct 09, 2006 4:40 pm
Forum: Endgame Tablebases
Topic: How can we ensure, that you can download from me? (Update)
Replies: 10
Views: 26140

Hi!

Maybe it would be a good idea if Kirill took those instructions and put them on the index page, to help new downloaders to a good start ??

8)
by Wulff
Sun Oct 08, 2006 8:48 pm
Forum: Endgame Tablebases
Topic: How can we ensure, that you can download from me? (Update)
Replies: 10
Views: 26140

Hi Thomas!

A very good idea, I have configured my EMule to the same settings here.

:P
by Wulff
Fri Sep 08, 2006 8:19 pm
Forum: Endgame Tablebases
Topic: KQBPKQ, KQNNKP have no source anymore. :-(
Replies: 2
Views: 3949

Yes they do 8)
by Wulff
Wed Aug 30, 2006 6:22 pm
Forum: Endgame Tablebases
Topic: KPPKPP and the 'incomplete tablebase problem'
Replies: 9
Views: 8058

Re: Responses to Wulf and Arpad

Hello Guy! I think Wulf is missing the point. The scenario to test is the one where the KRPKR EGT is available but the KQRKR EGT is not available. I'd be surprised if Arpad is right: I think some engines are 'tricked out', and more likely in earlier versions of these engines, by the fact that [as in...
by Wulff
Wed Aug 30, 2006 3:59 pm
Forum: Endgame Tablebases
Topic: KPPKPP and the 'incomplete tablebase problem'
Replies: 9
Views: 8058

Incomplete TB problem, and engines

Hi! Just tested the position above with all 3+4 man and krpkr available to Gandalf. It wants to promote to a queen, and reports a mate in 15 after eq=Q Rxe8 Rxe8. How is the problem supposed to show up?? Do I need to remove the 3 & 4 man bases too, and only have krpkr available, or am I complete...
by Wulff
Sat Aug 19, 2006 12:20 pm
Forum: Endgame Tablebases
Topic: Problem with KRRPKQ
Replies: 9
Views: 8190

Hi Andre!

Will there be a new version of Wilhelm available ?? 8)
by Wulff
Sun Aug 13, 2006 5:58 am
Forum: Endgame Tablebases
Topic: Tablebase version comparison
Replies: 12
Views: 14806

Verification process status

Hi!

How is the verification process comming along ?? 8)